 Every shape must have a color; otherwise, it would be a black spot in the final
traced scene.  To add a color element to a shape, use pigment {} as
follows:
Every shape must have a color; otherwise, it would be a black spot in the final
traced scene.  To add a color element to a shape, use pigment {} as
follows:
pigment { color  rgb< r, g, b > }  // RGB code
pigment { color  color-name }      // color name
You have to add pigment {} within the shape definition.  For example,
the following asks for a red sphere with center at the origin and radius 5:
sphere {
     0*x,                // center at < 0, 0, 0 >
     5                   // radius is 5
     pigment {           // color Red here
          color  Red
     }
}
The following asks for a navy blue open cone:
cone {
     -y, 2, y, 1 open
     pigment { color NavyBlue }
}
 
The following is a sphere with center < 1, 2, 3 > and radius 10. It is translated, rotated, translated and rotated, followed by coloring it in red.
sphere {
     < 1, 2, 3 >, 10
     translate  < -1, 3, 0 >
     rotate     30*z
     translate  < 5, 3, 1 >
     rotate     -10*y
     pigment { color  NeonBlue }
}
The following is the same sphere; but, red color is added first and then
translated, rotated, translated and rotated.
sphere {
     < 1, 2, 3 >, 10
     pigment { color  NeonBlue }
     translate  < -1, 3, 0 >
     rotate     30*z
     translate  < 5, 3, 1 >
     rotate     -10*y
}
If pigment {} contains textures, the above could produce two spheres with
different texture pattern.