#include "colors.inc" #declare Length = 2 // camera camera { location 10*< 4, 3, -3 > direction 9*z up y right 4/3*x look_at < -1, 0, 0 > } // cubic surface cubic { // x3 x2y x2z x2 xy2 < 1, 0, 0, 0, 0, // xyz xy xz2 xz x 0, 0, -0.11111, 0, 0, // y3 y2z y2 yz2 yz 0, 0, 1, 0, 0, // y z3 z2 z Const 0, 0, 0, 0, 0 > sturm pigment { color Yellow } finish { diffuse 0.5 brilliance 0.6 phong 1 phong_size 20 } clipped_by { box { < -Length, -Length, -Length >, < Length, Length, Length > } } } // light source light_source { < 5, 10, 0 > color White } light_source { < 5, -10, -100 > color White } background { color SkyBlue }