#include "colors.inc" #declare Cone = cone { < 0, 0, 0 >, 5, < 0, 2, 0 >, 4 } #declare Sphere = sphere { < 0, 4, 0 >, 3.5 } #declare Cylinder = cylinder { < -6, 2, 0 >, < 6, 2, 0 >, 0.5 } #declare Tray = difference { object { Cone } object { Sphere } object { Cylinder } object { Cylinder rotate 90*y } } camera { location 100*y - 100*z direction z up y direction 4/3*x look_at 0*x } object { Tray rotate -45*y scale 10 pigment { color SkyBlue } finish { phong 1 ambient 0.2 } } background { color PaleGreen } light_source { < 0, 100, -50 > color White }