// ------------------------------------------------------------------- // The initial GEB construction (geb-init.pov) // // This scene the final scene for the characters G, E and B. // The GIF image is in geb-init.gif. // ------------------------------------------------------------------- #include "colors.inc" // for color names #declare Initial_Block = // the initial block box { < -5, -5, -5 >, < 5, 5, 5 > } // the initial block object { Initial_Block pigment { color Yellow } finish { ambient 0.1 reflection 0.4 phong 1 } } // ------------------ DON'T MODIFY ANYTHING BELOW -------------------- // the right wall (for E) plane { x, 20 pigment { color NeonBlue } finish { ambient 0.2 } } // the bottom wall (for B) plane { y, -20 pigment { color Pink } finish { ambient 0.2 } } // the left wall (for G) plane { z, 20 pigment { color Cyan } finish { ambient 0.2 } } // the spotlight for E light_source { < -10000, 0, 0 > color White spotlight point_at < 0, 0, 0 > falloff 0.07 radius 0.05 tightness 10 } // the spotlight for B light_source { < 0, 10000, 0 > color White spotlight point_at < 0, 0, 0 > falloff 0.07 radius 0.05 tightness 10 } // the spotlight for G light_source { < 0, 0, -10000 > color White spotlight point_at < 0, 0, 0 > falloff 0.07 radius 0.05 tightness 10 } // the camera camera { location < -400, 400, -400 > direction 15*z up y right 4/3*x look_at < 0, -3, 0 > }