#include "Matrix.h" int main(void){ int ma=2,na=2,mb=2,nb=3; struct matrix A; struct matrix At; // Reading in a Matrix A = ReadMatrix("A4by3"); At = ReadMatrix("A4by3"); At=TransposeMatrix(A); // Transpose WriteMatrix("At",At); //Freeing memory FreeMatrix(A); //FreeMatrix(At); printf("HERE :)!\n"); return 0; }